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Stellar Sling

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Devlog

  • Possible future updates.
    February 12, 2023 by John Tomblin#Game Dev, #Unity, #Design, #Programming
    This is for a game jam so time is limited but in terms of things I'd like to add here is a quick list of things that come to mind: - Add sfx for gravity connection being made. - Add sfx for movement (... Continue reading
  • Gravity!
    February 12, 2023 by John Tomblin#Unity, #Programming
    Lesson learned do not try to intuit how gravity works if you want a good result. After looking into the math a bit I ended up with this code which is a little messy but I'm pretty happy with: Vector2... Continue reading
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